![]() ![]() Players arrange their cards on the table in three rows of twoĬards each. Top card is turned face up next to it to begin the discard pile. The remainder of theĭeck is placed in the middle of the table and becomes the draw pile. A pair may be formed only with both cards inĬards are dealt clockwise, six to a player, face down. (A pair is formed by two cards of the same rank in the same row: kings, JokersĪre the exceptions-a pair of jokers always scores minus six points. All other cards are worth face value (aces 1 point).Ī pair is worth zero points regardless of the cards' values. Two standard playing card decks including jokers (108 cards Two or more players (ideally four or more). To score the lowest number of points by finishing each hand withĪs many pairs and low-scoring cards as possible. If anyone knows the correct name, please /msg me with a reference. So I'm not even sure "Polish poker" is the correct name for it. This is not theĭrinking game of the same name. So it is known among those who have taught it to me. subsequently changed to 18:1 because there being a single ".5" payout was bothering me.Here are the rules of a card game known as "Polish poker"-or after working with the latter I've tweaked the gameplay to incorporate a d20 and Critical Failure!Ĭritical Failure payout adjusted from 19:1 to 18.5:1 to stop it from being the only "even-money" payout. Player 1 receives 65gp (6x5+5)+(5x5+5) Player 2 receives 14gp (6x2+2).ĮDITS: u/xalorous and u/Comprehensive_Dingo pointed out the lack of a house edge for Roulette in my original version. Player 1 wagers 5gp each on 4, 5, 6, and Doubles Player 2 wagers 2gp each on 6, 7, 8 ĭM rolls a 6(3,3), and the d20 lands on "11" (this d20 is only checked for a Critical Failure, and the "11" is disregarded). In addition, players may place an additional wager on one of the below outcomes: Players place wagers on up to three of the numbered outcomes below: If the d20 lands on a "1" it is a Critical Failure, and the 2d6 are thrown away. Defence has the higher die.Įach round is a 2d6 + 1d20 roll by the dealer (the DM). Defence has the higher “kicker” (6>4).Įxample 3: Offence tables 1-2-4. Defence has the higher-ranked straight.Įxample 2: Offence tables 3-3-4. Getting caught cheating results in a forfeit… depending on the opponent, it may result in something worse.Įxample 1: Offence tables 3-4-5. To do so, a sleight of hand check competes against an opponent’s perception check. Players reveal their “hands,” with the highest-ranked 3 dice hand winning.Ĭheating: players proficient in sleight of hand may attempt to change the number rolled on one of their dice (once per hand). Offence elects to double the wager, or pass.ĭefence elects to double the wager, or pass. ![]() Players may "fold" and forfeit any money wagered, if they do not wish to match their opponent's increase:īoth players roll 3d6 out of sight of their competitor. The original wager has the potential to be doubled, or quadrupled, depending on the actions of both players. The player who initiates the first “hand” starts on offence, and the position rotates in subsequent “hands”. Two players play in a game of poker dice: offence and defence. After reading u/OttawaSchmattawa's blackjack variant for gambling houses, I thought I'd share the simple D&D variations of Poker and Roulette I recently put together. ![]()
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